I've managed to figure out how get the hard buttons to launch apps when pressed, and when held, along with having it trigger the launcher when a card it inserted. What I'm trying to tackle now seems a bit more difficult: I currently use TAKEphONE, and allowed it to map itself to the phone button (hard 1, I believe), and use apt to call up the Treo's default contacts when the same phone button is held down for a second. The rub is that I'd like to suspend both of these functions (as well as the other press-and-hold options apt currently runs) when I'm in a game that wants to remap the hard buttons for something else. Is there a way to choose a game, and then have apt "wipeout" the hard button's default uses within that game? I get the impression it's built for just that sort of thing, yet can't manage to figure out how. Any ideas?
In the game's Apt profile, you could try using:
(i.e. assign a 'null' action to Hard1 while in the game)
Or in it's Prefs+ screen select 'Triggers Off' to disable all Apt triggers for the game.
There are other methods, but the first one will probably work so I'll shut up :-)
Well, I've taken both suggestions, but I still seem to have a little trouble. TAKEphONE is no longer causing trouble, but I found that my 700p was beaming a business card as I held the button down; this happens regardless of anything else I assign to the button with the procession looking like this (inside the game or not)
I press and hold down the phone button.
1. I go to TAKEphONE (which is good, outside the one game)
2. It goes to my contacts screen (per apt, with this also being a good thing)
3. It now gives me an error message, stating that it's trying to beam something that isn't there.
FWIW, if I'm in the game it just cuts to number 3. Is this something within the phone's ROM that can't be bypassed?
Just to clarify my previous post, I neglected to mention that I removed the business card in the hopes the Treo would stop looking for it as I held down the phone button, which is why I now get the error message at step 3.
OK, I found on another thread that this also is a function of Butler, so *thank you* very much for helping me learn some new features, and I'm sorry about the last few posts. Thanks again.